Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Bloom and Doom and the player's main defense against the undead assailants.
List of Plants[]
Chapter 1[]
Plant Name | Image | Description | Plant Food ability | Sun Cost | Recharge Time | Obtained |
---|---|---|---|---|---|---|
Frontyard | ||||||
Peashooter | Fires peas at attacking zombies | Fires a barrage of 60 peas during three seconds | 100 | Fast | Availible at the start of the game | |
Sunflower | Produces extra sun, very important plant | Produces 200 Sun instantly | 50 | Fast | Tutorial Level 1 | |
Wall-nut | Blocks off zombies to protect your other plants. | Restores all of it's health and gets a shell and can resist another 100 bites | 75 | Mediocre | Tutorial Level 2 | |
Potato Mine | Explodes on contact, but takes some time to arm itself | Creates two armed copies and arms itself | 25 | Sluggish | Tutorial Level 3 | |
Snow-pea | Fires peas that both damages and slows zombies down | Fires a barrage of chilly peas | 150 | Fast | Frontyard - Level 2 | |
Cherry Bomb | Explodes in a 3x3 area, destroying most of the stuff within its range | N/A | 150 | Mediocre | Frontyard - Level 5 | |
Repeater | Fires two peas in one burst | Fires a huge barrage and then one massive pea that dose 50 damage | 175 | Fast | Frontyard - Level 7 | |
Chomper | Devours a zombie whole, and takes some time to chew, just to not rush the meal. | Sucks 3 zombies in the lane into its mouth and then *ahem* "Pushes" the rest back. | 150 | Fast | Frontyard - Level 8 | |
Nightime | ||||||
Sun-shroom | Sun-shrooms produces sun worth 15 at first, but then grows to produce 25, and then grows once more to make 50 | Grows to max size and spits out 200 sun | 25 | Fast | ||
Puff-shroom | Short-ranged shooter | Fires a barrage of spores and triggers all Puff-shrooms to do the same | 0 | Fast | ||
Fume-shroom | Fires fumes that passes through zombies and sheilds | Pushes back and damages all zombies in the lane | 75 | Fast | ||
Grave Buster | Destroys the grave it is planted ontop of | N/A | 75 | Mediocre | ||
Hypno-shroom | Makes zombies eating it turn around and attack their own | The zombie eating it turns into a hypno-gargantuar | 125 | Sluggish | ||
Scaredy-shroom | Long ranged shooter that hides whenever zombies gets to close | Becomes immune to getting scared and then fires a barrage of spores | 25 | Fast | ||
Ice-shroom | Explodes and freezes all zombies on the screen | N/A | 175 | Mediocre | ||
Doom-shroom | Explodes in a wide area and leaves a crater in her wake. | N/A | 250 | Slow | ||
Backyard | ||||||
Almanac Stats[]
Recharge time:
- Fast - 5 seconds
- Mediocre - 15 seconds
- Sluggish - 20 seconds
- Slow - 35 seconds
- Very Slow - 60 seconds (45 for Electric Blueberry, 75 for Gold Bloom)
Damage rates: (Lvl. 1)
- Light - 0.25 to 1 normal damage shot (0.5x speed)
- Normal - 0.25 or 1 normal damage shots
- Moderate - 1.5 to 3 normal damage shots
- Heavy - 4 to 6 normal damage shots
- Medium - 5 normal damage shots
- Huge - 27.5 to 50 normal damage shots
- Massive - 60 or more normal damage shots
Toughness rates: (Lvl. 1)
- Typical - 3 bites from zombies (1.5 for Puff-shroom, 0.5 for Hypno-shroom, Sun Bean, and Shadow-shroom)
- Elevated - 20 bites from zombies (30 for Endurian, 15 for Chard Guard, 12 for Celery Stalker and Garlic)
- High - 40 bites from zombies (30 for Explode-O-Nut)
- Very High - 80 bites from zombies